GSGS17

Proceeding book 2017

GSGS 2017 was held in Neuchâtel, on June 30 & July 1, as part of the Imaging the Future (NIFFF) symposium,

GSGS´17 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

Download program (pdf)

GSGS´17 intro speech, Stephane Gobron, “Reinforcing the difference between simulation, gamification, and serious game”, PDF

Session #1, HEALTH

Vera Bustomante, “Health” session chair introduction

Speech #1.1, Thomas Strgar, “Touchless medical images interaction in surgery”, YouTube  PDF

Speech #1.2, Bastien Presset, “Aristotle was right: an app for learning while moving”, YouTube  PDF

Speech #1.3, Sylvain Cardin, “MindMotion GO”, YouTube  PDF

Speech #1.4, Adam Lobel, “Designing and utilizing biofeedback games for emotion regulation: The case of Nevermind”, YouTube  PDF

Roundtable #1, All health & training sessions speakers and chairs, “Impact of the serious games’ technologies on gamer’s health”, YouTube

Session #2, Training

Sandy Ingram, “Training” session chair introduction YouTube

Speech #2.5, Maria Sisto, “A first step towards SG for MSD prevention – Focus on environment transitions”, YouTube  PDF

Speech #2.6, Willi Bernhard, “Collaborative Gamebooks for education & training”, YouTube  PDF

Speech #2.7, Anna Lisa Martin-Niedecken, “Plunder Planet – A dynamically adaptive Fitness Game Environment for Children and Young Adolescents”, YouTube  PDF

Speech #2.8, Sidney Bovet, “Ensuring Self-Haptic Consistency for Immersive Amplified Embodiment”, YouTube  PDF

Roundtable #2, All health & training sessions speakers and chairs, “Gamification in employee training: a nice-to-have or much more?”, YouTube

Session #3, Business expertise

Invited interactive talk #1, Björn Berg Marklun, “From Educational Revolution to Niche Market; barriers between games and formal education”, YouTube  PDF

Shaban Shaame, “Business Expertise” session chair introduction YouTube

Speech #3.9, Valérie Pierrehumbert, “Deadline”, YouTube  PDF

Speech #3.10, Joris Beerda, “Gamification to battle the Crisis of Engagement”,PDF

Speech #3.11, Philomena Schwab, “How to build up a game studio around an educational game prototype”, PDF

Speech #3.12, Olivier Reutenauer, “Case studies: from analysis of customer needs to solutions in the serious game”, YouTube  PDF

Roundtable #3, All business & social sessions speakers and chairs, “Hybrid – VIRTUAL & PHYSICAL – games”, YouTube

Session #4, Social

Jean-Pierre Tabin, “Social” session chair introduction YouTube

Speech #4.13, Francesco Termine, “StoriaBox – Gamification to Serious Game, the way to go ?”, YouTube  PDF

Speech #4.14, Stefano Carrino, “A mobile serious game fostering healthy eating habits”, YouTube  PDF

Speech #4.15, Julien Schekter, “Datak : Months of investigation in a Serious Game to raise awareness of the implications of Big Data”, YouTube  PDF

Speech #4.16, Quinche Florence, “Creating pedagogical scenarios to integer video games into the education”, YouTube  PDF

Roundtable #4, All business & social sessions speakers and chairs, “The effects of serious games on social change”, YouTube

Session #5, Student

Invited interactive talk #2, Rubén Riestra, “RAGE: Advanced technology and know-how for Serious Games studios”, YouTube  PDF

Stefano Carrino, “Student” session chair introduction YouTube

Speech #5.17, Jessica Friedling, “Penultimo”, YouTube  PDF

Speech #5.18, Patrick Arthur Donaldson, “Massive, a game of four forces”, YouTube  PDF

Speech #5.19, Stéphane Gobron, “Serious games to practice conceptualization and object conception with children”, YouTube  PDF

Speech #5.20, Gaétan Séchaud, “Rehabilitation by mirror therapy through virtual reality games in symbiosis with a robotic device”, YouTube  PDF

Roundtable #5, All special student & education sessions speakers & chairs, “Gamification & SGs – Role & impact on Swiss Universities”, YouTube

Session #6, Education

Florence Quinche, “Education” session chair introduction YouTube

Speech #6.21, Antoine Widmer, “Adventures-mat, a new concept of serious game using Augmented Real”, YouTube  PDF

Speech #6.22, James Wootton, “Decodoku: Gaming for Science”, YouTube  PDF

Speech #6.23, Denise Sutter Widmer, “Motivated to learn algebra in a serious game?”, YouTube  PDF

Speech #6.24, Ludovic Favre, “Les motivations des enseignants à intégrer les jeux vidéo en classe.”, YouTube  PDF

Roundtable #6, All special student & education sessions speakers & chairs,”How can SGs contribute to renew educational approaches?”, YouTube

Session #7, Politics, Ecology & Economy

Invited interactive talk #3, Pierre Bratschi, “Science and video game, hand in hand”, YouTube  PDF

Philomena Schwab, “Politics, Ecology & Economy” session chair introduction YouTube

Speech #7.25, Andres Perez-Uribe, “Forest Defenders: Have fun while fighting deforestation”, YouTube  PDF

Speech #7.26, Gérald Chambon, “Smart2fry : a double eco-project”, YouTube  PDF

Speech #7.27, Vincent Bourquin, “From the students contests to efficient R&D to create innovation”, YouTube  PDF

Roundtable #7, All ECO. & Art and cultural inheritance speakers & chairs, “Ethics and paying the bills”, YouTube

Session #8, Art & Cultural Inheritance

Gordan Savicic, “Art & Cultural Inheritance” session chair introduction YouTube

Speech #8.28, Christophe Bolinhas, “Discovering the history of Saint Ursanne”, YouTube  PDF

Speech #8.29, Mela Kocher, “Design Challenges of the Serious Urban Game “Stair Quest: Free the Spirit Dragon!”, YouTube  PDF

Speech #8.30, Michelle Widmer, “DART 17”, YouTube  PDF

Speech #8.31, Rémi Schaffter, “Création d’un jeu vidéo pour enseigner l’histoire”, YouTube  PDF

Roundtable #8, All ECO. & Art and cultural inheritance speakers & chairs, “How do we interact with data-driven places and stories?” YouTube

GSGS´17 conclusion

Conclusion and Awards YouTube

GSGS’17 Award Winners

  • Best student contribution
    • Patrick Donaldson | HEAD, HES-SO | “Massive”
  • Best GSGS’17 contribution
    • Adam Lobel | SCAS, University of Geneva | “Nevermind”
  • Best GSGS’17 demo
    • Valérie Pierrehumbert | HEAD, HES-SO | “Deadline”

Media

Video Canal Alpha