Right Time, Right Place For Gamification

Context

The GSGS addresses the demand of really user-centered products by falling within the needs of the industrial sector and the innovation produced by the applied research. This annual event backs the fundamental relation between pragmatic academy and economy, at a regional scale for short and dynamic projects as well as at a national or global scale to set up long-term synergies.

Concept of industrial gamification

The main idea consists in answering the real needs of the user by making him responsible for the professional process he masters while enhancing his efforts and his successes but also backing him up in his issues.
So, the GSGS presents tangible ideas that underline the real potential of a ludic approach to take up technical and serious challenges. This event, which brings together lots of different and varied fields while being really focused on the user’s needs, is a bridge between universities and firms. The audience will also be asked to take an active part in seminars, workshops, exchange places, round tables and social events along with 60 talks and demos. Now, thanks to our rich experience with more than 100 national actors – mainly industries and applied research and development institutes -, we open our doors to the world to both enrich ourselves with the universal diversity and to highlight Swiss expertise.

Fields and deployment

This newly international congress focuses on all fields. Health, society, training and rehabilitation, pedagogy remain key topics at GSGS, but others start being represented as well like politics, management, economy, advertising, security, civil engineering and architecture, cinema, culture and tourism.

GSGS takes place during three days, but is also a lasting event with

1 website with all the documents,
activities and archives

1 qualitative journal, now recognized
and asked for

more than 100 online videos of all interventions

Committee

GSGS Executive Committee

Carrino, Stefano

Proceedings chair
HE-Arc, hes-so, Neuchatel

Rekik, Yassin

Program chair
HEPIA, hes-so, Geneva

Gobron, Stéphane

General chair
HE-Arc, hes-so, Neuchatel

Reutenauer, Olivier

Industrial relations chair
Digital Kingdom, Lausanne

Rossetti, Samuel

Demo chair
Contreforme, Boudry

Savicic, Gordan

Invited guest chair
HSLU, Luzern

Kaeppeli, Michel

Intercantonal chair
Swiss Game Developers Association

Mathieu, Alexia,

Awards chair
HEAD, hes-so, Geneva

GSGS Administrative Committee

Dervaux Duquenne, Agnès

Archive & Documentation
HE-Arc, hes-so

Oulevay, Noémie

Communication & Editorial design
Contreforme

Germann, Christian

Printer
Juillerat Chervet SA

Senn, Julien

 Administrative committee chair
HE-Arc, hes-so

Gutierrez, Montserrat

English proof reading
HE-Arc, hes-so

GSGS Scientific & Lecture committee

Alvarez, Julian, R&D researcher in ludic-pedagogy, Immersive Factory, France
Amresh, Ashish, PhD research scientist, Arizona State University, USA
Bauer, René, head of Master Program Game Design, Game Lab, Zurich University of Arts, ZHDK, Zürich
Boulic, Ronan, CG & VR specialist, head of the Immersive Interaction Group (IIG), EPFL, Lausanne
Bustamante, Vera, occupational health, CHUV, Lausanne
Cardin, Sylvain, Group Leader, Laboratory for Experimental Museology EPFL, Lausanne
Carrino, Francesco, PhD, professor and AR/VR expert, HEI-VS, hes-so, Sion
Carrino, Stefano, serious game expert, CS Dept, HE-Arc, hes-so, Fribourg & Neuchâtel
Charrotton, Yannick, CTO Lambda Health System, LHS S.A., Yverdon-les-Bains
Correia De Oliveira, Domingos, emergency expert, Health domain, HESAV, hes-so, Lausanne
Didier, John, head of Teaching and Research Unit Didactics of Art and Technology, HEP-VD, Lausanne
Gordan, Savicic, professor and design expert, HEAD, Geneva, HSLU, Luzern, hes-so, CAOCAO Studio
Hans, Loïc, CEO Entrée de Jeux, société coopérative, Entrée de Jeux, La Chaux-de-Fonds
Herbelin, Bruno, center for Neuroprosthetics Deputy Director, EPFL, Lausanne
Hopmann, Mathieu, Dr., fullstack mobile engineer, Migro Online, Ecublens
Iannaccone, Antonio, full professor, Institute of psychology and education, UniNE, Neuchâtel
Jaccard, Dominique, professor and head of Serious Games and Edtech group, HEIG-VD, hes-so, Yverdon
Kahlina, Dragica, Lecturer for Digital Ideation, HSLU – Informatik, Rotkreuz
Kocher, Mela, research associate, senior researcher, Department of Interaction/Game Design, Zurich University of the Arts, Zurich
Kokoszka, Valérie, lecturer in philosophy, Center for Medical Ethics, Catholic University of Lille, France
Kunz, Beat, Founder, Game Designer & Software Engineer bei Fusion-Robot, fusion-robot.ch, Zurich
Kuppe, Martin, director R&D, chief executive and co-founder, Method in the Madness, France
Lauria, Michel, head of the Robotics Laboratory, HEPIA, hes-so, Geneva
Le Callennec, Benoit, expert in animation, HE-Arc, hes-so, Neuchâtel
Lemaire, Vincent, founder – CEO at VRescuer Sàrl, Vaulruz
Macedo, Ana Paula, dean of the School of Nursing, University of Minho, Portugal
Marklund, Björn Berg, senior lecturer, University of Skövde, Sweden
Marquis, Ludivine, conservative dept Archeology, NMB Nouveau Musée Bienne, Bienne
Mathieu, Alexia, head of Master Media Design, HEAD, hes-so, Geneva
Monti, Massimo, head of partnerships and industrial valorisation, HE-Arc, hes-so, Neuchâtel
Mugellini, Elena, head of Technology for Human Well-being Institute, HEIA-FR, hes-so, Fribourg
Ott, Renaud, head of Engineering, MindMaze, Lausanne
Ouerhani, Nabil, head of the Interaction Technologies group, HE-Arc, hes-so, Neuchâtel
Pante, Isaac, Senior Lecturer, GameLab UNIL-EPFL co-founder, Lausanne
Pellegrini, Maximilien, head of the Academie de Meuron school of visual arts, Academie de Meuron, Neuchâtel
Perret, Michael,
Associate Professor, Communication & Game Studies, HE-Arc, hes-so, Neuchâtel
Quinche, Florence, expert in the field of Pedagogy applied to Video Game, HEP-VD, Lausanne
Rekik, Yassin, expert in augmented and virtual reality, HEPIA, hes-so, Geneva
Reutenauer, Olivier, project manager, Digital Kingdom, Vevey
Rochat, Yannick, Assistant professor in video game studies, GameLab, UNIL, Lausanne
Rossel, Jean-Bernard, CTO, TALK-TO-ME, Neuchâtel
Rossetti, Samuel, expert art & graphics, Contreforme, Neuchâtel
Salamin, Patrick, Sr Software Engineer, Logitech, Lausanne
Sanchez, Eric, professor, LIP/TECFA, Unige, Geneva
Scarano, Vittorio, coordinator of ROUTE-TO-PA, H2020, Dept of computer science, University of Salerno, Italy
Schaffter, Nicolas, project manager, interface science & société, UNIL, Lausanne
Sibilio, Maurizio, Dr., full professor, Department of Human, Philosophical, and Training Sciences, University of Salerno, Italy
Solari, Fabio, PhD, associate professor, Dept. of Informatics, Bioengineering, Robotics and Systems Engineering, University of  Genoa, Italy
Szantner, Attila, CEO & co-founder of Massively Multiplayer Online Science (MMOS), Adjunct Professor of Computer Science at McGill University, Lausanne
Tabin, Jean-Pierre, social science expert, HETSL, hes-so, Lausanne
Taly, Antoine, researcher in the Theoretical Biochemistry Lab , CNRS, France
Thibault, Mattia, postdoctoral researcher, Tampere University, Finland
Thomas, André, CEO – Triseum LLC, Professor and game-based learning expert, HSLU – Informatik, Rotkreuz
Thys, Frédéric, chief doctor of the emergency department, Grand Hopital de Charleroi, Belgium
Truchot-Cardot, Dominique, MD / PO / Head of Source Innovation Lab, Institut et Haute Ecole de la Santé La Source, hes-so, Lausanne
Wenk, Nicolas, immersive virtual reality and Serious Games based motor learning and neurorehabilitation, ARTORG Center, Universität Bern, Bern
Widmer, Antoine, augmented reality expert, Gestion, HEVS, hes-so, Sierre
Yamaji, Atsushi, professor, doctor of Musical Arts/Composer/Music Producer, Osaka Electro-Communication University, Japan