GSGS’21

Proceeding book 2021

The whole edition was held from June 28 to July 9, 2021 in a mixed edition:

Three online afternoon sessions;

Two-day onsite sessions at La Source School of Nursing, HES-SO University of Applied Sciences and Arts Western Switzerland, Lausanne, Switzerland.

Speech #1.1

Maÿlis d’Haultfoeuille | The Lake

Speech #1.2

Alejandra Oros | Amani, my friend

Speech #1.3

Teerawat Monnor | Investigating the role of theory of mind on stress and adaptive behavior with VR

Questions & discussion

Julien Schekter

Speech #2.1

Alexandra Zaharia | Play with your emotions: board games to support and train emotional competences

Speech #2.2

Tomás Henriques | SPR1NG Controller

Speech #2.3

Oliver Liechti | Agile Boosters: gamification can help software development teams get better

Questions & discussion

Julien Schekter

Speech #3.1

Hugo Najberg | The Diner-Gamified response training intervention for behavioral change

Speech #3.2

Dominique Correia |The “Patient’s Rights & Innovative Teaching Strategy”

Speech #3.3

Johan Jaquet | Ca fait plaiz! A tabletop games kit for youths on addictions & risk behaviours

Speech #3.4

Guillaume Decormeile | Nursing students perception’s using serious games during the confinement

Questions & discussion

Julien Schekter

Speech #4.1

Fernanda Oliveira | Games for the Cognitive Assessment of Older Adults

Speech #4.2

Yassin Rekik | AR Gamified Solution for Human Skills Training

Speech #4.3

Mohammed Mouhaoui | A new concept of simulation in health gamification

Speech #4.4

Mohammed Mouhaoui | Creation of a board game in intensive care and emergency medicine

Roundtable #1

Assunta Fiorentino | What can gamification or serious games bring to the development of health professionals’ skills compared to more traditional learning approaches?

Keynote #1

Aurélie Turot | Serious games and gamification practical examples for health

Speech #5.1

Alice H. Aubert | Gamifying to improve face-to-face interview on latrine use in rural India

Speech #5.2

Alberto Parada | Emotional intelligence of doctor/patient communication in medical consultation

Speech #5.3

Christos Goumopoulos | A Game Platform for the Cognitive Stimulation of Elderly with MCI

Speech #5.4

Loïc Berthod | Epilepsim

Roundtable #2

Stefano Carrino | Drawbacks and limitations of serious games and gamification in health: Are serious games and gamifications always suitable solutions for health?

Meta Review

 Björn Berg Marklund | Improving the Future of Digital Game-based Learning by Examining the Past

Speech #6.1

Sophie Walker | PROJEKT CH+ Games for Democracy: Third Iteration Project Report

Speech #6.2

Ralf Mauerhofer | MurGameA playful debris flow simulation

Speech #6.3

Ela Pustulka | A Logistics Serious Game

Speech #6.4

Corentin Barman | The Spark-it project: How to implement a brainstorming with gamification?

Roundtable #3

Yassin Rekik | Are we moving toward a Gamified Society? Injecting Serious Gaming and Gamification in all processes?

Keynote #2

Eric Sanchez | Learning through play. Myth or reality?

Speech #7.1

Craig Docherty | Comparing a Game v. Non-Game approach for plant provenance public education

Speech #7.2

Xavier Lince | Spark-It project: using gamification in the creative process

Speech #7.3

Mela Kocher | PHEW! or how to develop an everyday superpower for education

Speech #7.4

Vipin Verma | Content Agnostic Game Based Stealth Assessment

Roundtable #4

Christian Moreillon | Gamification and serious games in education & training, a must-have for better learning or a playground for better teaching?

GSGS’21 AWARD WINNERS

Best paper

Fernanda Oliveira

University of Technology, Sydney, Australia
“Games for the Cognitive Assessment of Older Adults”

Best speech

Sophie Walker

Zurich University of the Arts, Zurich, Switzerland
“PROJEKT CH+ Games for Democracy: Third Iteration Project Report”

Best student contribution

Craig Docherty

The University of Stirling, Stirling, United Kingdom
“Comparing a Game v. Non-Game approach for plant provenance public education”