GSGS’20

Proceeding book 2020

The whole edition was held from September 24 to November 5, 2020 in weekly video session version!

Education & Learning (24 September 2020)

Speech #1.1

Natalia Lara Nieto-Márquez | Analysis of the 20 most played educational games in an intelligent learning platform for children

Speech #1.2

 Izabella Jedel | Don’t be boring: The case of a gamified Google Classroom

Speech #1.3

Fantin Reichler | Playful learning and information literacy: the changes of an academic library

Speech #1.4

Michael Kickmeier-Rust | Assessment and Personalization in Learning Games

Questions & discussion

Julien Schekter

Health Staff‐oriented (1 October 2020)

Speech #2.1

Stéphane Gobron | Object hunt for speech therapy

Speech #2.2

Fiorentino Assunta | Creation of a serious game exploring decision making by triage nurses in a stressful environment

Speech #2.3

Sylvia Gonzalez | ‘End of Life’, a serious game to develop skills for healthcare professionals

Questions & discussion

Julien Schekter

Personal & Professional Training (8 October 2020)

Speech #3.1

Maria Sisto | iManuVisu: A visualization and gamification system for mechanical maintenance manual

Speech #3.2

Axel Collet |Making a digital manual of a manufacturing operation more fun thanks to augmented reality

Speech #3.3

Stefano Carrino | Virtual guitar teacher: Engaging guitar learners with artificial intelligence and gamification

Questions & discussion

Julien Schekter

Demo #1 (15 October 2020)

Demo #A

Natalia Lara Nieto-Márquez | Analysis of the 20 most played educational games in an intelligent learning platform for children

Demo #B

Izabella Jedel | Don’t be boring: The case of a gamified Google Classroom

Demo #C

Xavier Wilain | STRATEGIOUS

Demo #D

Ashish Amresh | Ambassador Pre-Crisis Decision-making

Demo #2 (22 October 2020)

Demo #E

Quentin Meteier | Inside the cockpit of the semi-autonomous cars of tomorrow

Demo #F

Richard Wetzel | To Bee or Not to Bee: Prototyping a VR training Game for Beekeepers

Demo #G

Loïc Hans | Les Barons – an urban treasure hunt through La Chaux-de-Fonds’ watchmaking heritage.

Demo #H

Maria Sisto | Saint Ursanne Circuit Secret

Session #4, Culture & Urbanism (29 October 2020)

Speech #4.1

Lissa Holloway-Attaway | Playing with Local Heritage: co-designing game-stories for youth

Speech #4.2

Loïc Hans | Les Barons – an urban treasure hunt through La Chaux-de-Fonds’ watchmaking heritage.”

Speech #4.3

Mattia Thibault | Jurassic Tampere & urban toyification

Speech #4.4

Atsushi Yamaji | Music Video Game “globARhythm!” for Interactive Rhythm Making System by using Tablet and Large Scale Display

Questions & discussion

Julien Schekter

Session #5, Transport and environment (5 November 2020)

Speech #5.1

Nana Tian | The effect of reclining horizontal plane on VR sickness and experience in a lying down position

Speech #5.2

Quentin Meteier | Inside the cockpit of the semi-autonomous cars of tomorrow

Speech #5.3

Richard Wetzel | To Bee or Not to Bee: Prototyping a VR training Game for Beekeepers

Speech #5.4

Francesco Carrino | BombusCar: Gamification Design of a Carpooling-Based Freight Transport

Questions & discussion

Julien Schekter