Proceeding book 2017

GSGS 2017 was held in Neuchâtel, on June 30 & July 1, as part of the Imaging the Future (NIFFF) symposium.

GSGS’17 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

GSGS’17 intro speech

Stephane Gobron | Reinforcing the difference between simulation, gamification, and serious game


Chair introduction

Vera Bustomante, “Health”

Speech #1.1

Thomas Strgar | Touchless medical images interaction in surgery

Speech #1.2

Bastien Presset | Aristotle was right: an app for learning while moving

Speech #1.3

Sylvain Cardin | MindMotion GO

Speech #1.4

Adam Lobel | Designing and utilizing biofeedback games for emotion regulation: The case of Nevermind


All health & training sessions speakers and chairs | “Impact of the serious games’ technologies on gamer’s health”

Session #2 Training

Session chair introduction

Sandy Ingram, “Training”

Speech #2.1

Maria Sisto | A first step towards SG for MSD prevention – Focus on environment transitions

Speech #2.2

Willi Bernhard | Collaborative Gamebooks for education & training

Speech #2.3

Anna Lisa Martin-Niedecken | Plunder Planet – A dynamically adaptive Fitness Game Environment for Children and Young Adolescents

Speech #2.4

Sidney Bovet | Ensuring Self-Haptic Consistency for Immersive Amplified Embodiment


All health & training sessions speakers and chairs | Gamification in employee training: a nice-to-have or much more?

Session #3 Business expertise

Invited interactive talk #1

Björn Berg Marklun | From Educational Revolution to Niche Market; barriers between games and formal education

Session chair introduction

Shaban Shaame, “Business Expertise”

Speech #3.1

Valérie Pierrehumbert | Deadline

Speech #3.2

Joris Beerda | Gamification to battle the Crisis of Engagement

Speech #3.3

Philomena Schwab | How to build up a game studio around an educational game prototype

Speech #3.4

Olivier Reutenauer, | Case studies: from analysis of customer needs to solutions in the serious game


All business & social sessions speakers and chairs | Hybrid – VIRTUAL & PHYSICAL – games


Session #4 Social

Session chair introduction

Jean-Pierre Tabin, “Social”

Speech #4.1

Francesco Termine | StoriaBox – Gamification to Serious Game, the way to go ?

Speech #4.2

Stefano Carrino | A mobile serious game fostering healthy eating habits

Speech #4.3

Julien Schekter | Datak : Months of investigation in a Serious Game to raise awareness of the implications of Big Data

Speech #4.4

Florence Quinche | Creating pedagogical scenarios to integer video games into the education


All business & social sessions speakers and chairs | The effects of serious games on social change

Session #5 Student

Invited interactive talk

Rubén Riestra | RAGE: Advanced technology and know-how for Serious Games studios

Session chair introduction

Stefano Carrino, “Student”

Speech #5.1

Jessica Friedling | Penultimo

Speech #5.2

Patrick Arthur Donaldson | Massive, a game of four forces

Speech #5.3

Stéphane Gobron | Serious games to practice conceptualization and object conception with children

Speech #5.4

Gaétan Séchaud | Rehabilitation by mirror therapy through virtual reality games in symbiosis with a robotic device


All special student & education sessions speakers & chairs | Gamification & SGs – Role & impact on Swiss Universities

Invited interactive talk

Ariane Wunderli | LEGO® SERIOUS PLAY® – Play with a purpose

Session #6 Education

Session chair introduction

Florence Quinche “Education”

Speech #6.1

Antoine Widmer | Adventures-mat, a new concept of serious game using Augmented Real

Speech #6.2

James Wootton | Decodoku: Gaming for Science

Speech #6.3

Denise Sutter Widmer | Motivated to learn algebra in a serious game?

Speech #6.4

Ludovic Favre | Les motivations des enseignants à intégrer les jeux vidéo en classe


All special student & education sessions speakers & chairs | How can SGs contribute to renew educational approaches?

Session #7 Politics, Ecology & Economy

Invited interactive talk

Pierre Bratschi | Science and video game, hand in hand

Session chair introduction

Philomena Schwab, “Politics, Ecology & Economy”

Speech #7.1

Andres Perez-Uribe | Forest Defenders: Have fun while fighting deforestation

Speech #7.2

Gérald Chambon | Smart2fry : a double eco-project

Speech #7.3

Vincent Bourquin | From the students contests to efficient R&D to create innovation


All ECO. & Art and cultural inheritance speakers & chairs | Ethics and paying the bills

Session #7 Art & Cultural Inheritance

Session chair introduction

Gordan Savicic, “Art & Cultural Inheritance”

Speech #7.1

Christophe Bolinhas | Discovering the history of Saint Ursanne

Speech #7.2

Mela Kocher | Design Challenges of the Serious Urban Game “Stair Quest: Free the Spirit Dragon!

Speech #7.3

Michelle Widmer | DART 17

Speech #7.4

Rémi Schaffter | Création d’un jeu vidéo pour enseigner l’histoire


All ECO. & Art and cultural inheritance speakers & chairs | How do we interact with data-driven places and stories?

GSGS’17 Award winners

Best student contribution

Patrick Donaldson

HEAD, HES-SO, Geneva, Switzerland

Best GSGS’17 contribution

Adam Lobel

SCAS, University of Geneva, Switzerland

Best GSGS’17 demo

Valérie Pierrehumbert

HEAD, HES-SO, Geneva, Switzerland