GSGS20

Proceeding book 2020

For this year, GSGS 2020 is only online, from Thursday September 24 to Thursday November 5, in weekly video session version!

GSGS´20 speeches

Download program (pdf)

Session #1, Education & Learning (24 September 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Session1

Speech #1.1, Natalia Lara Nieto-Márquez, “Analysis of the 20 most played educational games in an intelligent learning platform for children”, PDF Video YouTube

Speech #1.2, Izabella Jedel, “Don’t be boring: The case of a gamified Google Classroom”, PDF Video YouTube

Speech #1.3, Fantin Reichler, “Playful learning and information literacy: the changes of an academic library”, PDF Video YouTube

Speech #1.4, Michael Kickmeier-Rust, “Assessment and Personalization in Learning Games”, PDF Video YouTube

ROUND TABLE

Julien Schekter, “Gamified learning needs competition, fun and social interactions. Right?”, Video YouTube

Session #2, Health Staff‐oriented (1 October 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Session2

Speech #2.1, Stéphane Gobron, “Object hunt for speech therapy”, PDF Video YouTube

Speech #2.2, Fiorentino Assunta, “Creation of a serious game exploring decision making by triage nurses in a stressful environment”, PDF Video YouTube

Speech #2.3, Sylvia Gonzalez, “‘End of Life’, a serious game to develop skills for healthcare professionals”, PDF Video YouTube

ROUND TABLE

Julien Schekter, “Simulation is the key in healthcare oriented games. Right? But are actual games really meeting the challenge of human emotions?”, Video YouTube

Session #3, Personal & Professional Training (8 October 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Session3

Speech #3.1, Maria Sisto, “iManuVisu: A visualization and gamification system for mechanical maintenance manual”, PDF Video YouTube

Speech #3.2, Axel Collet, “Making a digital manual of a manufacturing operation more fun thanks to augmented reality”, PDF Video YouTube

Speech #3.3, Stefano Carrino, “Virtual guitar teacher: Engaging guitar learners with artificial intelligence and gamification”, PDF Video YouTube

ROUND TABLE

Julien Schekter, “Simulations can prevent risks. Right? But should those simulations really be games or playful if lives or high costs are at risk?”, Video YouTube

Demo #1 (15 October 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Demo1

Demo #A, Natalia Lara Nieto-Márquez, “Analysis of the 20 most played educational games in an intelligent learning platform for children”, PDF Video YouTube

Demo #B, Izabella Jedel, “Don’t be boring: The case of a gamified Google Classroom”, PDF Video YouTube

Demo #C, Xavier Wilain, “STRATEGIOUS”, PDF Video YouTube

Demo #D, Ashish Amresh, “Ambassador Pre-Crisis Decision-making
“, PDF Video YouTube

Demo #2 (22 October 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Demo2

Demo #E, Quentin Meteier, “Inside the cockpit of the semi-autonomous cars of tomorrow”, PDF Video YouTube

Demo #F, Richard Wetzel, “To Bee or Not to Bee: Prototyping a VR training Game for Beekeepers”, PDF Video YouTube

Demo #G, Loïc Hans, “Les Barons – an urban treasure hunt through La Chaux-de-Fonds’ watchmaking heritage.”, PDF Video YouTube

Demo #H, Maria Sisto, “Saint Ursanne Circuit Secret”, PDF Video YouTube

Session #4, Culture & Urbanism (29 October 2020)

Start at 16:00, Zoom link : bit.ly/GSGS20-Session4

Speech #4.1, Lissa Holloway-Attaway, “Playing with Local Heritage: co-designing game-stories for youth”, PDF

Speech #4.2, Loïc Hans, “Les Barons – an urban treasure hunt through La Chaux-de-Fonds’ watchmaking heritage.”, PDF

Speech #4.3, Mattia Thibault, “Jurassic Tampere & urban toyification”, PDF

Speech #4.4, Atsushi Yamaji, “Music Video Game “globARhythm!” for Interactive Rhythm Making System by using Tablet and Large Scale Display”, PDF