GSGS18

Proceeding book 2018

GSGS 2018 was held in Neuchâtel, on July 5 & 6, as part of the NIFFF Extended ,

GSGS´18 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

Download program (pdf)

GSGS´18 intro speech, Stephane Gobron, “Welcoming & Intro speech”,

Session #1, HEALTH & SILVER TECHNO

Vera Bustomante, “Health & Silver Techno” chair introduction

Speech #1.1, Antje Horsch, “Development of an early intervention to prevent posttraumatic stress symptoms”,PDF YouTube

Speech #1.2, Christophe Bolinhas, “First steps towards a virtual coach within a SG to prevent MSD”, PDF YouTube

Speech #1.3, Francesco Carrino, “IMPACT – A Serious Game in Virtual and Augmented Reality to Enhance Mirror Therapy”, PDF YouTube

Speech #1.4, Kevin Rosianu, “Aristotle. Move & learn”, PDF YouTube

Speech #1.5, Vincent Lemaire, “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”, PDF YouTube

Speech #1.6, Maria Sisto, “Virtual Reality puzzle game
for Musculoskeletal disorders prevention”, PDF YouTube

Session #2, ARCHITECTURE & URBANISM

Sandy Ingram, “Architecture & Urbanism” session chair introduction

Speech #2.7, Raphael Chevailler, “A Serious Game in Mixed Reality
Toward Urban Network Development”, PDF YouTube

Speech #2.8, Vanessa De Luca, “Social Power App: encouraging energy saving behaviour through play, learning and social interaction”, PDF YouTube

Speech #2.9, Tobias Koppeler, “Vistom, virtual studios, tools and methods”, PDF YouTube

Speech #2.10, Pierre-Nicolas Carron, “Gamified-ED3D project”, PDF YouTube

Roundtable #2, All architecture & urbanism sessions speakers and chairs, YouTube

Session #3, ECONOMY & ECOLOGY

Bruno Herbelin, “Economy & Ecology” session chair introduction

Speech #3.11, Mela Kocher, “Save the Water! Serious Game for Water Management of Chinese Farmers”, PDF YouTube

Speech #3.12, Yassin Aziz Rekik, “Augmented Reality for Context Gamification: Escape Rooms as examples”, PDF YouTube

Speech #3.13, Antoine Widmer, “Gamification in Tourism, an analysis of needs and expectations”, PDF YouTube

Speech #3.14, Shékina Rochat, “Career Counseling Interventions with Video Game Players”, PDF YouTube

Speech #3.15, Antoine Widmer, “Pearl Arbor, a Serious Game for Anthropocene Awareness”, PDF YouTube

Roundtable #3, All economy & ecology sessions speakers and chairs, YouTube

Invited interactive talk #1, Vincent Bourquin, “Gordon Bennett gas balloon 2D and 3D-Game”, PDF YouTube

Session #4, EDUCATION & TRAINING

Dragika Kahlina, “Education & Training” session chair introduction

Speech #4.16, Megann Stephan, “Les Chroniques d’Ana”, PDF YouTube

Speech #4.17, Ludivine Marquis, “ArcheoGame – A Serious Game in the field of Archeology”, PDF YouTube

Speech #4.18, Frédéric Fischer, “HapticBikeTraining Project”, PDF YouTube

Speech #4.19, Sidney Bovet, “Adapting to typing in VR with a Serious Game”, PDF YouTube

Speech #4.20, Ivan Gulizia, “How to create a video game on paper during workshop dedicated to videoludic expression?”, PDF YouTube

Speech #4.21, Gregory Vauthier, “Serious visual novel game in history class: what learning?”, PDF YouTube

Roundtable #4, All education & training session speakers and chair, YouTube

Invited interactive talk #2, Frédéric Thys, “Virtual reality, gamification and serious games:missing link in learning emergency medicine?”, PDF YouTube

Session #5, SOCIAL & POLITICS

Mela Kocher, “Social & Politics” session chair introduction<

Speech #5.22, Florence Quinche, “A game to prevent racism against Rroma people”, PDF YouTube

Speech #5.23, Mathilde Buenerd, “Optimized Talk: what future for digital personal assistants in the communication field?”, PDF YouTube

Speech #5.24, Bettina Wegenast, “Bringing people in retirement homes together with computer games”, PDF YouTube

Speech #5.25, Vanessa De Luca, “Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours”, PDF YouTube

Speech #5.26, Tabea Iseli, “Bayhem – An off-the-wall look at games with purpose”, PDF YouTube

Roundtable #5, All social & politics speakers & chairs, YouTube

Invited interactive talk #3, Ariane Wunderli, “LEGO® SERIOUS PLAY® – Play with a purpose”, PDF YouTubePart1 YouTubePart2

GSGS´18 conclusion

Conclusion and Awards

GSGS’18 Award Winners

  • Best student contribution
    • Ivan Gulizia | HEAD, HES-SO | “How to create a video game on paper during workshop dedicated to videoludic expression?”
  • Best GSGS’18 contribution
    • Bettina Wegenast | Fabelfabrik GmbH | “Bringing people in retirement
      homes together with computer games”
  • Best GSGS’18 demo
    • Vincent Lemaire | Be! Rescuer | “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”