Proceeding book 2018

GSGS 2018 was held in Neuchâtel, on July 5 & 6, as part of the NIFFF Extended ,

GSGS´18 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

Download program (pdf)

GSGS´18 intro speech, Stephane Gobron, “Welcoming & Intro speech”,


Vera Bustomante, “Health & Silver Techno” chair introduction

Speech #1.1, Antje Horsch, “Development of an early intervention to prevent posttraumatic stress symptoms”,PDFVideo

Speech #1.2, Christophe Bolinhas, “First steps towards a virtual coach within a SG to prevent MSD”,PDFVideo

Speech #1.3, Francesco Carrino, “IMPACT – A Serious Game in Virtual and Augmented Reality to Enhance Mirror Therapy”,PDF Video

Speech #1.4, Kevin Rosianu, “Aristotle. Move & learn”,PDFVideo

Speech #1.5, Vincent Lemaire, “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”,PDF Video

Speech #1.6, Maria Sisto, “Virtual Reality puzzle game
for Musculoskeletal disorders prevention”,PDF Video


Sandy Ingram, “Architecture & Urbanism” session chair introduction

Speech #2.7, Raphael Chevailler, “A Serious Game in Mixed Reality
Toward Urban Network Development”,PDF Video

Speech #2.8, Vanessa De Luca, “Social Power App: encouraging energy saving behaviour through play, learning and social interaction”,PDF Video

Speech #2.9, Tobias Koppeler, “Vistom, virtual studios, tools and methods”,PDF Video

Speech #2.10, Pierre-Nicolas Carron, “Gamified-ED3D project”,PDF Video

Roundtable #2, All architecture & urbanism sessions speakers and chairs, Video


Bruno Herbelin, “Economy & Ecology” session chair introduction

Speech #3.11, Mela Kocher, “Save the Water! Serious Game for Water Management of Chinese Farmers”,PDF Video

Speech #3.12, Yassin Aziz Rekik, “Augmented Reality for Context Gamification: Escape Rooms as examples”,PDF Video

Speech #3.13, Antoine Widmer, “Gamification in Tourism, an analysis of needs and expectations”,PDF Video

Speech #3.14, Shékina Rochat, “Career Counseling Interventions with Video Game Players”,PDF Video

Speech #3.15, Antoine Widmer, “Pearl Arbor, a Serious Game for Anthropocene Awareness”,PDF Video

Roundtable #3, All economy & ecology sessions speakers and chairs, Video

Invited interactive talk #1, Vincent Bourquin, “Gordon Bennett gas balloon 2D and 3D-Game”,PDF Video


Dragika Kahlina, “Education & Training” session chair introduction

Speech #4.16, Megann Stephan, “Les Chroniques d’Ana”,PDF Video

Speech #4.17, Ludivine Marquis, “ArcheoGame – A Serious Game in the field of Archeology”,PDF Video

Speech #4.18, Frédéric Fischer, “HapticBikeTraining Project”,PDF Video

Speech #4.19, Sidney Bovet, “Adapting to typing in VR with a Serious Game”,PDF Video

Speech #4.20, Ivan Gulizia, “How to create a video game on paper during workshop dedicated to videoludic expression?”,PDF Video

Speech #4.21, Gregory Vauthier, “Serious visual novel game in history class: what learning?”,PDF Video

Roundtable #4, All education & training session speakers and chair, Video

Invited interactive talk #2, Frédéric Thys, “Virtual reality, gamification and serious games:missing link in learning emergency medicine?”,PDF Video


Mela Kocher, “Social & Politics” session chair introduction<

Speech #5.22, Florence Quinche, “A game to prevent racism against Rroma people”,PDF Video

Speech #5.23, Mathilde Buenerd, “Optimized Talk: what future for digital personal assistants in the communication field?”,PDF Video

Speech #5.24, Bettina Wegenast, “Bringing people in retirement homes together with computer games”,PDF Video

Speech #5.25, Vanessa De Luca, “Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours”,PDF Video

Speech #5.26, Tabea Iseli, “Bayhem – An off-the-wall look at games with purpose”,PDF Video

Roundtable #5, All social & politics speakers & chairs, Video

Invited interactive talk #3, Ariane Wunderli, “LEGO® SERIOUS PLAY® – Play with a purpose”,PDF VideoPart1 VideoPart2

GSGS´18 conclusion

Conclusion and Awards

GSGS’18 Award Winners

  • Best student contribution
    • Ivan Gulizia | HEAD, HES-SO | “How to create a video game on paper during workshop dedicated to videoludic expression?”
  • Best GSGS’18 contribution
    • Bettina Wegenast | Fabelfabrik GmbH | “Bringing people in retirement
      homes together with computer games”
  • Best GSGS’18 demo
    • Vincent Lemaire | Be! Rescuer | “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”