Proceeding book 2018

GSGS 2018 was held in Neuchâtel, on July 5 & 6, as part of the NIFFF Extended ,

GSGS´18 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

Download program (pdf)

    • GSGS´18 intro speech, Stephane Gobron, “Welcoming & Intro speech”,


Vera Bustomante, “Health & Silver Techno” chair introduction

    • Speech #1.1, Antje Horsch, “Development of an early intervention to prevent posttraumatic stress symptoms”,PDFVideo
    • Speech #1.2, Christophe Bolinhas, “First steps towards a virtual coach within a SG to prevent MSD”,PDFVideo
    • Speech #1.3, Francesco Carrino, “IMPACT – A Serious Game in Virtual and Augmented Reality to Enhance Mirror Therapy”,PDF Video
    • Speech #1.4, Kevin Rosianu, “Aristotle. Move & learn”,PDFVideo
    • Speech #1.5, Vincent Lemaire, “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”,PDF Video
    • Speech #1.6, Maria Sisto, “Virtual Reality puzzle game
      for Musculoskeletal disorders prevention”,PDF Video


Sandy Ingram, “Architecture & Urbanism” session chair introduction

    • Speech #2.7, Raphael Chevailler, “A Serious Game in Mixed Reality
      Toward Urban Network Development”,PDF Video
    • Speech #2.8, Vanessa De Luca, “Social Power App: encouraging energy saving behaviour through play, learning and social interaction”,PDF Video
    • Speech #2.9, Tobias Koppeler, “Vistom, virtual studios, tools and methods”,PDF Video
    • Speech #2.10, Pierre-Nicolas Carron, “Gamified-ED3D project”,PDF Video
    • Roundtable #2, All architecture & urbanism sessions speakers and chairs, Video


Bruno Herbelin, “Economy & Ecology” session chair introduction

    • Speech #3.11, Mela Kocher, “Save the Water! Serious Game for Water Management of Chinese Farmers”,PDF Video
    • Speech #3.12, Yassin Aziz Rekik, “Augmented Reality for Context Gamification: Escape Rooms as examples”,PDF Video
    • Speech #3.13, Antoine Widmer, “Gamification in Tourism, an analysis of needs and expectations”,PDF Video
    • Speech #3.14, Shékina Rochat, “Career Counseling Interventions with Video Game Players”,PDF Video
    • Speech #3.15, Antoine Widmer, “Pearl Arbor, a Serious Game for Anthropocene Awareness”,PDF Video
    • Roundtable #3, All economy & ecology sessions speakers and chairs, Video
    • Invited interactive talk #1, Vincent Bourquin, “Gordon Bennett gas balloon 2D and 3D-Game”,PDF Video


Dragika Kahlina, “Education & Training” session chair introduction

    • Speech #4.16, Megann Stephan, “Les Chroniques d’Ana”,PDF Video
    • Speech #4.17, Ludivine Marquis, “ArcheoGame – A Serious Game in the field of Archeology”,PDF Video
    • Speech #4.18, Frédéric Fischer, “HapticBikeTraining Project”,PDF Video
    • Speech #4.19, Sidney Bovet, “Adapting to typing in VR with a Serious Game”,PDF Video
    • Speech #4.20, Ivan Gulizia, “How to create a video game on paper during workshop dedicated to videoludic expression?”,PDF Video
    • Speech #4.21, Gregory Vauthier, “Serious visual novel game in history class: what learning?”,PDF Video
    • Roundtable #4, All education & training session speakers and chair, Video
    • Invited interactive talk #2, Frédéric Thys, “Virtual reality, gamification and serious games:missing link in learning emergency medicine?”,PDF Video


Mela Kocher, “Social & Politics” session chair introduction<

    • Speech #5.22, Florence Quinche, “A game to prevent racism against Rroma people”,PDF Video
    • Speech #5.23, Mathilde Buenerd, “Optimized Talk: what future for digital personal assistants in the communication field?”,PDF Video
    • Speech #5.24, Bettina Wegenast, “Bringing people in retirement homes together with computer games”,PDF Video
    • Speech #5.25, Vanessa De Luca, “Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours”,PDF Video
    • Speech #5.26, Tabea Iseli, “Bayhem – An off-the-wall look at games with purpose”,PDF Video
    • Roundtable #5, All social & politics speakers & chairs, Video
    • Invited interactive talk #3, Ariane Wunderli, “LEGO® SERIOUS PLAY® – Play with a purpose”,PDF VideoPart1 VideoPart2

GSGS´18 conclusion

    • Conclusion and Awards

GSGS’18 Award Winners

  • Best student contribution
    • Ivan Gulizia | HEAD, HES-SO | “How to create a video game on paper during workshop dedicated to videoludic expression?”
  • Best GSGS’18 contribution
    • Bettina Wegenast | Fabelfabrik GmbH | “Bringing people in retirement
      homes together with computer games”
  • Best GSGS’18 demo
    • Vincent Lemaire | Be! Rescuer | “Introduction to cardiopulmonary resuscitation in virtual reality (VR) actions that save”