Previous events

Proceeding book 2019

GSGS 2019 was held in Neuchâtel, on July 4 & 5, as part of the NIFFF Extended ,

GSGS´19 speeches

Download program (pdf)

    • GSGS´19 intro speech, Stephane Gobron, Philippe Grize, Amais Emery, “Welcoming & Intro speech”, Video

Session #1, HEALTH I

Frédéric Ehrler, “Health I” chair introduction

    • Speech #1.1, Claire-Lise Favre, “Escape addict”, Video
    • Speech #1.2, Francesco Carrino, “Virtual Reality Bus Simulator for Young Adults with Intellectual Disabilities”, Video
    • Speech #1.3, Sebastian Imbach, “ANI: How to turn a muscle into a motivating character”, Video
    • Speech #1.4, Kevyn Eva Norton, “Shadow’s Edge – Building Resilience through Mobile Gaming”, Video

Session #2, ART, CULTURE AND TOURISM

Frédéric Fischer, “Art, Culture and Tourism” session chair introduction

    • Speech #2.1, Mélissa Monnier, “PfuQs”, Video
    • Speech #2.2, Mela Kocher, “games@museums – immersive game design for the museum context”, Video
    • Speech #2.3, Johan Jaquet, Loïc Hans , “YAPASPHOTO : Promoting regional public transport and tourism with a board game”, Video
    • Speech #2.4, Maria Sisto, “St-Ursanne. Circuit Secret”, Video

KEY NOTE #1

Joris Beerda, “Volkswagen’s Gamified Loyalty Program”, cancelled

KEY NOTE #2

Björn Berg Marklund, “Working with Serious Games: Surviving between Unstoppable Forces and Immovable Objects”, Video

Session #3, Economy, Business and Politics

Sylvain Weber, “Economy, Business and Politics” session chair introduction

ROUND TABLE

Julien Schekter, “Actual financement and deployment of Serious Games and Gamified Apps”, Video

Session #4, STUDENTS

JeanPhilippe Sangaré, “Students” session chair introduction

    • Speech #4.1, Megann Stephan, “UCLOE”, Video
    • Speech #4.2, Maud Plumettaz-Sieber -> Jarle Hulaas, “Co-design of a serious game for computing education”, Video
    • Speech #4.3, Ghofran Akil, “Unresolved”, Video
    • Speech #4.4, Sophie Walker, “Museum Tales: A Journey into the Dutch Golden Age”, Video

Session #5, HEALTH II

Pierre-Nicolas Carron, “Health II” session chair introduction;

    • Speech #5.1, Florent Gluck, “FunSpeech: promoting speech production in young children with hearing disabilities”, Video
    • Speech #5.2, Richard Wetzel, Tobias Kreienbühl, “Prototyping a Virtual Reality Game to Support Breathing Exercises for Treatment of Cystic Fibrosis”, Video
    • Speech #5.3, Sylvain Cardin, Mouna Cerra Cheraka, “Bringing people in retirement homes together with computer games”, Video
    • Speech #5.4, Nicolas Wenk, “Breathing Games – A free/libre/open source initiative to create open content on respiratory health”, Video

KEY NOTE #3

Mattia Thibault, “ReClaim – critical design and punk gamification in the urban environment”, Video

KEY NOTE #4

Stefan Göbel, “SG4Mobility – Serious Games and Gamification Principles for Environment-friendly Mobility Behavior”, Video

Session #6, EDUCATION AND TRAINING

Björn Berg Marklund, “Education and Training” session chair introduction;

GSGS´19 conclusion

    • Conclusion and Awards Video

GSGS’19 Award Winners

  • Best student contribution
    • Ghofran Akil | HEAD, HES-SO | “Unresolved”
  • Best GSGS’19 contribution
    • Mélissa Monnier | HEAD, HES-SO | “PfuQs”
  • Best GSGS’19 demo
    • Florent Gluck | HEPIA, HES-SO | “FunSpeech: promoting speech production in young children with hearing disabilities”