Previous editions

Proceeding book 2021

The whole edition will be held from June 28 to July 9, 2021 in a mixed edition:

  • Three online afternoon sessions;
  • Two-day onsite sessions at La Source School of Nursing, HES-SO University of Applied Sciences and Arts Western Switzerland, Lausanne, Switzerland.

GSGS´21 speeches

Download program (pdf)

Session #1, Education (28 June 2021)

Start at 14:00, full session on YouTube YouTube

Speech #1.1, Maÿlis d’Haultfoeuille, “The Lake”, YouTube

Speech #1.2, Alejandra Oros, “Amani, my friend”, YouTube

Speech #1.3, Teerawat Monnor, “Investigating the role of theory of mind on stress and adaptive behavior with VR”, YouTube 

QUESTION & DISCUSSION

Julien Schekter, question & discussion

Session #2, Training (1st July 2021)

Start at 14:00, full session on YouTube YouTube

Speech #2.1, Alexandra Zaharia, “Play with your emotions: board games to support and train emotional competences“, YouTube

Speech #2.2, Tomás Henriques, “SPR1NG Controller”, YouTube

Speech #2.3, Oliver Liechti, “Agile Boosters: gamification can help software development teams get better“, YouTube 

QUESTION & DISCUSSION

Julien Schekter, question & discussion

Session #3, Health I (5 July 2021)

Start at 14:00, full session on YouTube YouTube

Speech #3.1, Hugo Najberg, “The Diner-Gamified response training intervention for behavioral change”, YouTube 

Speech #3.2, Dominique Correia, “The Diner-Gamified response training intervention for behavioral change”, YouTube

Speech #3.3, Johan Jaquet, “Ca fait plaiz! A tabletop games kit for youths on addictions & risk behaviours”, YouTube

Speech #3.4, Guillaume Decormeile, “Nursing students perception’s using serious games during the confinement”, YouTube 

QUESTION & DISCUSSION

Julien Schekter, question & discussion

Session #4, Health II (8 July 2021, morning)

Start at 10:00, full session on YouTube YouTube

Speech #4.1, Fernanda Oliveira, “Games for the Cognitive Assessment of Older Adults”, YouTube 

Speech #4.2, Yassin Rekik, “AR Gamified Solution for Human Skills Training”, YouTube

Speech #4.3, Mohammed Mouhaoui, “A new concept of simulation in health gamification”,

Speech #4.4, Mohammed Mouhaoui, “Creation of a board game in intensive care and emergency medicine”,

ROUNDTABLE #1

Roundtable #1, Assunta Fiorentino, “What can gamification or serious games bring to the development of health professionals’ skills compared to more traditional learning approaches?”, YouTube

Session #5, Health III (8 July 2021, afternoon)

Start at 14:00, full session on YouTube YouTube

KEYNOTE #1

Keynote #1, Aurélie Turot, “Serious games and gamification practical examples for health“, YouTube 

Speech #5.1, Alice H. Aubert, “Gamifying to improve face-to-face interview on latrine use in rural India”, YouTube 

Speech #5.2, Alberto Parada, “Emotional intelligence of doctor / patient communication in medical consultation“, YouTube 

Speech #5.3, Christos Goumopoulos, “A Game Platform for the Cognitive Stimulation of Elderly with MCI“, YouTube 

Speech #5.4, Loïc Berthod, “Epilepsim“, YouTube 

ROUNDTABLE #2

Roundtable #2, Stefano Carrino, “Drawbacks and limitations of serious games and gamification in health: Are serious games and gamifications always suitable solutions for health?“, YouTube

Session #6, Society, Urbanism & Economy (9 July 2021, morning)

Start at 10:00, full session on YouTube YouTube

Meta Review

Meta Review, Björn Berg Marklund, “Improving the Future of Digital Game-based Learning by Examining the Past“, YouTube

Speech #6.1, Sophie Walker, “PROJEKT CH+ Games for Democracy: Third Iteration Project Report“, YouTube

Speech #6.2, Ralf Mauerhofer, “MurGameA playful debris flow simulation“, YouTube

Speech #6.3, Ela Pustulka, “A Logistics Serious Game“, YouTube

Speech #6.4, Corentin Barman, “The Spark-it project: How to implement a brainstorming with gamification?“, YouTube

ROUNDTABLE #3

Roundtable #3, Yassin Rekik, “Are we moving toward a Gamified Society? Injecting Serious Gaming and Gamification in all processes?“,

Session #7, Education & Learning (9 July 2021, afternoon)

Start at 14:00, full session on YouTube YouTube

KEYNOTE #2

Keynote #2, Eric Sanchez, “Learning through play. Myth or reality?”, YouTube

Speech #7.1, Craig Docherty, “Comparing a Game v. Non-Game approach for plant provenance public education“, YouTube

Speech #7.2, Xavier Lince, “Spark-It project: using gamification in the creative process“,

Speech #7.3, Mela Kocher, “PHEW! or how to develop an everyday superpower for education“, YouTube

Speech #7.4, Vipin Verma, “Content Agnostic Game Based Stealth Assessment“, YouTube

ROUNDTABLE #4

Roundtable #4, Christian Moreillon, “Gamification and serious games in education & training, a must-have for better learning or a playground for better teaching?“, YouTube

GSGS’21 AWARD WINNERS

Best paper
Fernanda Oliveira
University of Technology, Sydney, Australia
“Games for the Cognitive Assessment of Older Adults”

Best speech
Sophie Walker
Zurich University of the Arts, Zurich, Switzerland
“PROJEKT CH+ Games for Democracy: Third Iteration Project Report”

Best student contribution
Craig Docherty
The University of Stirling, Stirling, United Kingdom
“Comparing a Game v. Non-Game approach for plant provenance public education”