Previous events

Proceeding book 2017

GSGS 2017 was held in Neuchâtel, on June 30 & July 1, as part of the Imaging the Future (NIFFF) symposium,

GSGS´17 speeches

Important note: speeches of GSGS can be presented in English, French or German, they are simultaneously translated during the event. However, all posters, speech slides, and short papers must be in English.

Download program (pdf)

    • GSGS´17 intro speech, Stephane Gobron, “Reinforcing the difference between simulation, gamification, and serious game”, PDF

Session #1, HEALTH

Vera Bustomante, “Health session chair introduction”

    • Speech #1.1, Thomas Strgar, “Touchless medical images interaction in surgery”, YouTube Video PDF
    • Speech #1.2, Bastien Presset, “Aristotle was right: an app for learning while moving”, YouTube Video PDF
    • Speech #1.3, Sylvain Cardin, “MindMotion GO”, YouTube Video PDF
    • Speech #1.4, Adam Lobel, “Designing and utilizing biofeedback games for emotion regulation: The case of Nevermind”, YouTube Video PDF
    • Roundtable #1, All health & training sessions speakers and chairs, “Impact of the serious games’ technologies on gamer’s health”, YouTube Video

Session #2, Training

Sandy Ingram, “Training” session chair introduction YouTube Video

    • Speech #2.5, Maria Sisto, “A first step towards SG for MSD prevention – Focus on environment transitions”, YouTube Video PDF
    • Speech #2.6, Willi Bernhard, “Collaborative Gamebooks for education & training”, YouTube Video PDF
    • Speech #2.7, Anna Lisa Martin-Niedecken, “Plunder Planet – A dynamically adaptive Fitness Game Environment for Children and Young Adolescents”, YouTube Video PDF
    • Speech #2.8, Sidney Bovet, “Ensuring Self-Haptic Consistency for Immersive Amplified Embodiment”, YouTube Video PDF
    • Roundtable #2, All health & training sessions speakers and chairs, “Gamification in employee training: a nice-to-have or much more?”, YouTube Video

Session #3, Business expertise

Invited interactive talk #1, Björn Berg Marklun, “From Educational Revolution to Niche Market; barriers between games and formal education”, YouTube Video PDF

Shaban Shaame, “Business Expertise” session chair introduction YouTube Video

    • Speech #3.9, Valérie Pierrehumbert, “Deadline”, YouTube Video PDF
    • Speech #3.10, Joris Beerda, “Gamification to battle the Crisis of Engagement”,PDF
    • Speech #3.11, Philomena Schwab, “How to build up a game studio around an educational game prototype”, PDF
    • Speech #3.12, Olivier Reutenauer, “Case studies: from analysis of customer needs to solutions in the serious game”, YouTube Video PDF
    • Roundtable #3, All business & social sessions speakers and chairs, “Hybrid – VIRTUAL & PHYSICAL – games”, YouTube Video
  • Session #4, Social

    Jean-Pierre Tabin, “Social” session chair introduction YouTube Video

      • Speech #4.13, Francesco Termine, “StoriaBox – Gamification to Serious Game, the way to go ?”, YouTube Video PDF
      • Speech #4.14, Stefano Carrino, “A mobile serious game fostering healthy eating habits”, YouTube Video PDF
      • Speech #4.15, Julien Schekter, “Datak : Months of investigation in a Serious Game to raise awareness of the implications of Big Data”, YouTube Video PDF
      • Speech #4.16, Quinche Florence, “Creating pedagogical scenarios to integer video games into the education”, YouTube Video PDF
      • Roundtable #4, All business & social sessions speakers and chairs, “The effects of serious games on social change”, YouTube Video

Session #5, Student

Invited interactive talk #2, Rubén Riestra, “RAGE: Advanced technology and know-how for Serious Games studios”, YouTube Video PDF

Stefano Carrino, “Student” session chair introduction YouTube Video
    • Speech #5.17, Jessica Friedling, “Penultimo”, YouTube Video PDF
    • Speech #5.18, Patrick Arthur Donaldson, “Massive, a game of four forces”, YouTube Video PDF
    • Speech #5.19, Stéphane Gobron, “Serious games to practice conceptualization and object conception with children”, YouTube Video PDF
    • Speech #5.20, Gaétan Séchaud, “Rehabilitation by mirror therapy through virtual reality games in symbiosis with a robotic device”, YouTube Video PDF
    • Roundtable #5, All special student & education sessions speakers & chairs, “Gamification & SGs – Role & impact on Swiss Universities”, YouTube Video

Session #6, Education

Florence Quinche, “Education” session chair introduction YouTube Video
    • Speech #6.21, Antoine Widmer, “Adventures-mat, a new concept of serious game using Augmented Real”, YouTube Video PDF
    • Speech #6.22, James Wootton, “Decodoku: Gaming for Science”, YouTube Video PDF
    • Speech #6.23, Denise Sutter Widmer, “Motivated to learn algebra in a serious game?”, YouTube Video PDF
    • Speech #6.24, Ludovic Favre, “Les motivations des enseignants à intégrer les jeux vidéo en classe.”, YouTube Video PDF
    • Roundtable #6, All special student & education sessions speakers & chairs,”How can SGs contribute to renew educational approaches?”, YouTube Video

Session #7, Politics, Ecology & Economy

Invited interactive talk #3, Pierre Bratschi, “Science and video game, hand in hand”, YouTube Video PDF

Philomena Schwab, “Politics, Ecology & Economy” session chair introduction YouTube Video
    • Speech #7.25, Andres Perez-Uribe, “Forest Defenders: Have fun while fighting deforestation”, YouTube Video PDF
    • Speech #7.26, Gérald Chambon, “Smart2fry : a double eco-project”, YouTube Video PDF
    • Speech #7.27, Vincent Bourquin, “From the students contests to efficient R&D to create innovation”, YouTube Video PDF
    • Roundtable #7, All ECO. & Art and cultural inheritance speakers & chairs, “Ethics and paying the bills”, YouTube Video

Session #8, Art & Cultural Inheritance

Gordan Savicic, “Art & Cultural Inheritance” session chair introduction YouTube Video
    • Speech #8.28, Christophe Bolinhas, “Discovering the history of Saint Ursanne”, YouTube Video PDF
    • Speech #8.29, Mela Kocher, “Design Challenges of the Serious Urban Game “Stair Quest: Free the Spirit Dragon!”, YouTube Video PDF
    • Speech #8.30, Michelle Widmer, “DART 17”, YouTube Video PDF
    • Speech #8.31, Rémi Schaffter, “Création d’un jeu vidéo pour enseigner l’histoire”, YouTube Video PDF
    • Roundtable #8, All ECO. & Art and cultural inheritance speakers & chairs, “How do we interact with data-driven places and stories?” YouTube Video

GSGS´17 conclusion

    • Conclusion and Awards YouTube Video

GSGS’17 Award Winners

  • Best student contribution
    • Patrick Donaldson | HEAD, HES-SO | “Massive”
  • Best GSGS’17 contribution
    • Adam Lobel | SCAS, University of Geneva | “Nevermind”
  • Best GSGS’17 demo
    • Valérie Pierrehumbert | HEAD, HES-SO | “Deadline”

Media

Video Canal Alpha