GSGS 2019 was held in Neuchâtel, on July 4 & 5, as part of the NIFFF Extended ,
GSGS´19 speeches
Download program (pdf)
GSGS´19 intro speech, Stephane Gobron, Philippe Grize, Amais Emery, “Welcoming & Intro speech”,
Session #1, HEALTH I
Frédéric Ehrler, “Health I” chair introduction
Speech #1.1, Claire-Lise Favre, “Escape addict”,
Speech #1.2, Francesco Carrino, “Virtual Reality Bus Simulator for Young Adults with Intellectual Disabilities”,
Speech #1.3, Sebastian Imbach, “ANI: How to turn a muscle into a motivating character”,
Speech #1.4, Kevyn Eva Norton, “Shadow’s Edge – Building Resilience through Mobile Gaming”,
Session #2, ART, CULTURE AND TOURISM
Frédéric Fischer, “Art, Culture and Tourism” session chair introduction
Speech #2.1, Mélissa Monnier, “PfuQs”,
Speech #2.2, Mela Kocher, “games@museums – immersive game design for the museum context”,
Speech #2.3, Johan Jaquet, Loïc Hans , “YAPASPHOTO : Promoting regional public transport and tourism with a board game”,
Speech #2.4, Maria Sisto, “St-Ursanne. Circuit Secret”,
KEY NOTE #1
Joris Beerda, “Volkswagen’s Gamified Loyalty Program”, cancelled
KEY NOTE #2
Björn Berg Marklund, “Working with Serious Games: Surviving between Unstoppable Forces and Immovable Objects”,
Session #3, Economy, Business and Politics
Sylvain Weber, “Economy, Business and Politics” session chair introduction
Speech #3.1, Ela Pustulka, “A Game Teaching Population Based Optimization using Teaching Learning Based Optimization”,
Speech #3.2, Alice H. Aubert, “Gamifying to empower citizens in environmental decision-making”,
Speech #3.3, Marikit Taylor, Dan Meyer, “Discover the world of BFM through role-playing games”,
Speech #3.4, Sylvie Chatelain, “Knitting the chaussethic: to promote ethical reflection and team communication”,
Speech #3.5, Cyrille Ghiste, Laurent Terraz, “COMM’IMPRO; teaching techniques. concepts and tips to increase your oral presentation skills”,
ROUND TABLE
Julien Schekter, “Actual financement and deployment of Serious Games and Gamified Apps”,
Session #4, STUDENTS
JeanPhilippe Sangaré, “Students” session chair introduction
Speech #4.1, Megann Stephan, “UCLOE”,
Speech #4.2, Maud Plumettaz-Sieber -> Jarle Hulaas, “Co-design of a serious game for computing education”,
Speech #4.3, Ghofran Akil, “Unresolved”,
Speech #4.4, Sophie Walker, “Museum Tales: A Journey into the Dutch Golden Age”,
Session #5, HEALTH II
Pierre-Nicolas Carron, “Health II” session chair introduction;
Speech #5.1, Florent Gluck, “FunSpeech: promoting speech production in young children with hearing disabilities”,
Speech #5.2, Richard Wetzel, Tobias Kreienbühl, “Prototyping a Virtual Reality Game to Support Breathing Exercises for Treatment of Cystic Fibrosis”,
Speech #5.3, Sylvain Cardin, Mouna Cerra Cheraka, “Bringing people in retirement homes together with computer games”,
Speech #5.4, Nicolas Wenk, “Breathing Games – A free/libre/open source initiative to create open content on respiratory health”,
KEY NOTE #3
Mattia Thibault, “ReClaim – critical design and punk gamification in the urban environment”,
KEY NOTE #4
Stefan Göbel, “SG4Mobility – Serious Games and Gamification Principles for Environment-friendly Mobility Behavior”,
Session #6, EDUCATION AND TRAINING
Björn Berg Marklund, “Education and Training” session chair introduction;
Speech #6.1, Dominique Truchot-Cardot, “Playmobil® toys in nursing Bachelor. the best way to encourage integrative learning: Amazing ?”,
Speech #6.2, Dominique Jaccard -> Jarle Hulaas, “Media Serious Game – a serious game as an introduction to HES studies”,
Speech #6.3, Benoit Le Callennec, Amin Kasimov, “Pantheon: Major historical figures summarized into small & fun to play cards for children”,
Speech #6.4, Phil Lopes, “MRI and I: How I am learning to design games for a Magnetic Resonance Imaging Machine”,
Speech #6.5, Ralf Mauerhofer, “Guidelines for an iterative workflow between researchers and game developers”,
GSGS´19 conclusion
GSGS’19 Award Winners
- Best student contribution
- Ghofran Akil | HEAD, HES-SO | “Unresolved”
- Best GSGS’19 contribution
- Mélissa Monnier | HEAD, HES-SO | “PfuQs”
- Best GSGS’19 demo
- Florent Gluck | HEPIA, HES-SO | “FunSpeech: promoting speech production in young children with hearing disabilities”