GSGS19

Proceeding book 2019

GSGS 2019 was held in Neuchâtel, on July 4 & 5, as part of the NIFFF Extended ,

GSGS´19 speeches

Download program (pdf)

    • GSGS´19 intro speech, Stephane Gobron, Philippe Grize, Amais Emery, “Welcoming & Intro speech”, Video

Session #1, HEALTH I

Frédéric Ehrler, “Health I” chair introduction

    • Speech #1.1, Claire-Lise Favre, “Escape addict”, PDF Video
    • Speech #1.2, Francesco Carrino, “Virtual Reality Bus Simulator for Young Adults with Intellectual Disabilities”, PDF Video
    • Speech #1.3, Sebastian Imbach, “ANI: How to turn a muscle into a motivating character”, PDF Video
    • Speech #1.4, Kevyn Eva Norton, “Shadow’s Edge – Building Resilience through Mobile Gaming”, PDF Video

Session #2, ART, CULTURE AND TOURISM

Frédéric Fischer, “Art, Culture and Tourism” session chair introduction

    • Speech #2.1, Mélissa Monnier, “PfuQs”,PDF Video
    • Speech #2.2, Mela Kocher, “games@museums – immersive game design for the museum context”, PDF Video
    • Speech #2.3, Johan Jaquet, Loïc Hans , “YAPASPHOTO : Promoting regional public transport and tourism with a board game”, PDF Video
    • Speech #2.4, Maria Sisto, “St-Ursanne. Circuit Secret”, PDF Video

KEY NOTE #1

Joris Beerda, “Volkswagen’s Gamified Loyalty Program”, cancelled PDF

KEY NOTE #2

Björn Berg Marklund, “Working with Serious Games: Surviving between Unstoppable Forces and Immovable Objects”, PDF Video

Session #3, Economy, Business and Politics

Sylvain Weber, “Economy, Business and Politics” session chair introduction

    • Speech #3.1, Ela Pustulka, “A Game Teaching Population Based Optimization using Teaching Learning Based Optimization”, PDF Video
    • Speech #3.2, Alice H. Aubert, “Gamifying to empower citizens in environmental decision-making”, PDF Video
    • Speech #3.3, Marikit Taylor, Dan Meyer, “Discover the world of BFM through role-playing games”, PDF Video
    • Speech #3.4, Sylvie Chatelain, “Knitting the chaussethic: to promote ethical reflection and team communication”, PDF Video
    • Speech #3.5, Cyrille Ghiste, Laurent Terraz, PDF “COMM’IMPRO; teaching techniques. concepts and tips to increase your oral presentation skills”, Video

ROUND TABLE

Julien Schekter, “Actual financement and deployment of Serious Games and Gamified Apps”, Video

Session #4, STUDENTS

JeanPhilippe Sangaré, “Students” session chair introduction

    • Speech #4.1, Megann Stephan, “UCLOE”, PDF Video
    • Speech #4.2, Maud Plumettaz-Sieber -> Jarle Hulaas, “Co-design of a serious game for computing education”, PDF Video
    • Speech #4.3, Ghofran Akil, “Unresolved”, PDF Video
    • Speech #4.4, Sophie Walker, “Museum Tales: A Journey into the Dutch Golden Age”, PDF Video

Session #5, HEALTH II

Pierre-Nicolas Carron, “Health II” session chair introduction;

    • Speech #5.1, Florent Gluck, “FunSpeech: promoting speech production in young children with hearing disabilities”, PDF Video
    • Speech #5.2, Richard Wetzel, Tobias Kreienbühl, “Prototyping a Virtual Reality Game to Support Breathing Exercises for Treatment of Cystic Fibrosis”, PDF Video
    • Speech #5.3, Sylvain Cardin, Mouna Cerra Cheraka, “Bringing people in retirement homes together with computer games”, PDF Video
    • Speech #5.4, Nicolas Wenk, “Breathing Games – A free/libre/open source initiative to create open content on respiratory health”, PDF Video

KEY NOTE #3

Mattia Thibault, “ReClaim – critical design and punk gamification in the urban environment”, PDF Video

KEY NOTE #4

Stefan Göbel, “SG4Mobility – Serious Games and Gamification Principles for Environment-friendly Mobility Behavior”, PDF Video

Session #6, EDUCATION AND TRAINING

Björn Berg Marklund, “Education and Training” session chair introduction;

    • Speech #6.1, Dominique Truchot-Cardot, “Playmobil® toys in nursing Bachelor. the best way to encourage integrative learning: Amazing ?”, PDF Video
    • Speech #6.2, Dominique Jaccard -> Jarle Hulaas, “Media Serious Game – a serious game as an introduction to HES studies”, PDF Video
    • Speech #6.3, Benoit Le Callennec, Amin Kasimov, “Bringing people in retirement homes together with computer games”, PDF Video
    • Speech #6.4, Phil Lopes, “MRI and I: How I am learning to design games for a Magnetic Resonance Imaging Machine”, PDF Video
    • Speech #6.5, Ralf Mauerhofer, “Guidelines for an iterative workflow between researchers and game developers”, PDF Video

GSGS´19 conclusion

    • Conclusion and Awards Video

GSGS’19 Award Winners

  • Best student contribution
    • Ghofran Akil | HEAD, HES-SO | “Unresolved”
  • Best GSGS’19 contribution
    • Mélissa Monnier | HEAD, HES-SO | “PfuQs”
  • Best GSGS’19 demo
    • Florent Gluck | HEPIA, HES-SO | “FunSpeech: promoting speech production in young children with hearing disabilities”